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MATH GRAPHING APPLICATION
Languages
C++ and OpenGL/Vulkan
About
The idea of this project will be to create a mathematic graphing application, like Desmos or GeoGebra, to learn how to implement different splines and curves algorithms in 2D/3D.
Objectives
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Interpolating polynomial (using different Basis)
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Cubic Splines
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Bezier curves using direct evaluation, De Casteljau and Midpoint subdivision
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Splines with different order of continuity
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B-Splines and De Boor Algorithm
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First implement it in 2D and after that pass to 3D
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