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LEARNING MATERIALS/RESOURCES
About
In this page you will find links to different books, webpages and youtube channels that I found useful, interesting for learning or that I simply like.
Books
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Real Time Rendering (Fourth edition) - Great book that compiles almost all the techniques that have been used to implement a lot of techniques in the graphics world and acts as an encyclopedia.​​
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Introduction to Raytracing - Old book that serves as initial steps to learn Raytracing techniques.
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Raytracing Gems I - Book that talks about Raytracing techniques that are not usually adressed in papers.
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Raytracing Gems II - Book that talks about Raytracing techniques that are not usually adressed in papers.
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Physically based rendering, From Theory to Implementation (Third edition) - Another great book that talks about how the light works and its interaction with the world.
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GPU Pro series - Great collection of books that compiles papers about graphics techniques.
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Youtube channels
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The Cherno - Exworker at EA that talks about a lot of interesting graphics technology and that teaches about C++ and engines.
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Sebastian Lague - A youtuber that has a lot of interesting videos about game/project developing and also interesting techniques and algorithms.
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Coding Train - A youtuber that has a lot of interesting coding challenges.
Webpages
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Vulkan tutorial - Great starting point for one's first Vulkan program.
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Learn OpenGL - Great page with a lot of basic info and stuff regarding OpenGL.
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The book of Shaders - Technically it will be a book, but is still in progress. It contains a lot of interesting chapters about graphics stuff and fragment shaders.
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Shadertoy - Great page where the community can upload amazing and crazy shaders.
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Iñigo Quilez webpage - Great engineer that knows a lot about Ray Marching (also has a youtube channel).
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