2019
Started Digipen
Started to chase my dreams
I always wanted to become a game developer and when I found out that Digipen University had a campus in Bilbao I knew it was the correct place!
RTIS, GRAPHICS, AND TOOLS
PROGRAMMER
I am a rendering engineer at Super Evil Megacorp. In here I have expanded my knowledge by developing and researching new graphics techniques, new tools, and maintaining our inhouse technologies and pipelines.
I love developing games with artists and other programmers, and what amazes me is to make sure those games look beautiful, that's why my main area is Graphics.
Here you will find some of the games while I was in Digipen, my personal projects, and how to contact me!
C++
C
OpenGL
Vulkan
D3D12
Metal
Nintendo Switch Graphics API (NVN)
Renderdoc
Nvidia Insight
PIX
Metal GPU Debugger
Switch GPU Debugger (LLGD)
GLSL
HLSL
Started to chase my dreams
I always wanted to become a game developer and when I found out that Digipen University had a campus in Bilbao I knew it was the correct place!
Seeking my passion
After some years of studying different sections, I felt that my true passion was to work in graphics, so I decided to start my first big project, a
Graphics Engine.
My first job!
I was employed by my university to help Sophomore students to do their second year games in GAM250 class using C++ and OpenGL.
My first industry job!
After finishing college, I was able to join SEMC as a Rendering Engineer! Here I gained experience with a lot of graphics APIS and techniques, while developing for
desktop, android, iOS, Switch, and Xbox. While I was here we released two games: TMNT: SPLINTERED FATE and Rebel Moon: Bloodline
If you want to get in touch with me,
you can contact me through my
email or through my LinkedIn!
Download my CV