HI, I AM
JUAN
PACHECO!

RTIS, GRAPHICS, AND TOOLS
PROGRAMMER

Me

I am a rendering engineer at Super Evil Megacorp. In here I have expanded my knowledge by developing and researching new graphics techniques, new tools, and maintaining our inhouse technologies and pipelines.

I love developing games with artists and other programmers, and what amazes me is to make sure those games look beautiful, that's why my main area is Graphics.

Here you will find some of the games while I was in Digipen, my personal projects, and how to contact me!

KNOWLEDGE

C++

C

OpenGL

Vulkan

D3D12

Metal

Nintendo Switch Graphics API (NVN)

Renderdoc

Nvidia Insight

PIX

Metal GPU Debugger

Switch GPU Debugger (LLGD)

GLSL

HLSL

TIMELINE

2019

Started Digipen

Started to chase my dreams
I always wanted to become a game developer and when I found out that Digipen University had a campus in Bilbao I knew it was the correct place!

2022

Created my own Graphics Engine

Seeking my passion
After some years of studying different sections, I felt that my true passion was to work in graphics, so I decided to start my first big project, a Graphics Engine.

2022

Teacher Assistant at GAM class

My first job!
I was employed by my university to help Sophomore students to do their second year games in GAM250 class using C++ and OpenGL.

2023

Super Evil Megacorp (SEMC)

My first industry job!
After finishing college, I was able to join SEMC as a Rendering Engineer! Here I gained experience with a lot of graphics APIS and techniques, while developing for desktop, android, iOS, Switch, and Xbox. While I was here we released two games: TMNT: SPLINTERED FATE and Rebel Moon: Bloodline

CONTACT INFO

If you want to get in touch with me,
you can contact me through my
email or through my LinkedIn!

Download my CV